Asema Hassan is addicted to developing video games. She has channeled an early interest in art into a career creating and programming video games. Asema has a particular passion for games that can change the world for the better; games that can be used to improve education, promote personal growth, and build communities. Asema had her first full time job as a software engineer at a game studio while completing a Master’s Degree in Computer Science at COMSATS Islamabad. She developed over 35 educational games before moving to Germany to complete another Master’s in Digital Engineering at Otto von Guericke University, specializing in Artificial Intelligence. She now works as a Virtual Reality, VR, programmer for DZNE, the German Center for Neurodegenerative diseases, developing simulations and games to fight Alzheimer and dementia. Asema is especially excited about how advances in VR can increase the power and influence of games.
Asema doesn’t just create games, she is also an advocate in the game development community. She volunteers at gaming conferences and co-founded the International Game Developers’ Association (IGDA) Pakistan in 2018 to help build a community network for game developers in Pakistan. Asema is currently an Advisor and International Representative of IGDA Pakistan and actively mentors game developers in the community to create a viable career path in games and to help improve the quality of game production. She is also working with Pakistani Women in Computing (PWiC) to establish a PWiC Europe — Berlin Chapter.
Asema started her education in a school founded by her parents to educate the children in their village in Azad Kashmir, Pakistan. They had lost their jobs in Kuwait after the first Gulf-War (1990–1991) and had returned home. Asema’s experience in the Jhelum Valley Public School watching first hand her parent’s passion for education, has been a constant motivation to always strive to learn and accomplish more. When she finishes one project, she is ready to move on to another. The Jhelum Valley public school has now been operating for more than 20 years and currently serves more than 350 students ages 5–16. Although the students are in a rural area where electricity and Internet access is scarce, Asema dreams someday of bringing gamification to the school to help improve student outcomes.
Asema has faced her share of challenges, but always looks to the positive. She encourages others to try to do the same.
“Never give up, no matter how hard the situation gets, keep moving forward. Enjoy every step of your journey towards a goal. But remember once, you have reached a goal you will look for another one. It’s a natural human tendency to evolve and grow with time and circumstances.”
Asema is optimistic that more women in tech will help improve the culture in ways that improve circumstances for everyone. Such as opportunities for part time work, remote/flexible work schedules, and the recognition that working too much is counterproductive. “Crunch time can be avoided by planning ahead!”
For women interested in getting into games, Asema advises not to be afraid. There are lots of opportunities and women already in the gaming industry. Look for a mentor.
“It is tough for women, but you have to stay focused on what you want. Keep learning and keep improving yourself. Find someone to support and push you.”